The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist

Product Code: 47390
The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist

The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist

Product Code: 47390
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Are you ready to begin your career as a concept artist in the video game industry but don't know where to start?

The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is book two in the Big Bad series, delving deeper into the subjects and topics explored previously in An Insider's Guide for Students. Going beyond the amateur level, this guide prepares the upcoming professional, or any other artist, for a future in the entertainment industry. Whether you are a graduating student joining the workforce, a young professional who has just broken into the job market, or even an existing professional frustrated with your current situation, receive help figuring out what comes next for a fulfilling career.

Eliott Lilly is a highly sought-after concept artist with over a decade of experience in the video game industry. He has worked for such prominent game companies as id Software, Treyarch, and Activision. He has contributed to several popular franchises, including Rage, Doom, and Call of Duty. Also an educator, Eliott teaches introductory concept art classes to university students.

With his firsthand knowledge of the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the rewarding journey toward realizing your ambitions.

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The goal of this book is to teach artists and recent graduates specifically how to position themselves for success in this hyper-competitive industry. If you're ready to up your game and start hustling, then this in depth guide book will show you what you need to do.

Here is a quick rundown of a few topics:

GETTING STARTED and CREATING CONTENT

  • The importance of setting your long-term goals, now!
  • How to find your own personal voice and represent yourself as an artist
  • 5 ways to define what makes your work unique

DEALING WITH THE PROCESS

  • Understanding the interview process
  • What studios should you work at and why
  • How to find the right like-minded studio.

BRANDING / MARKETING / PROMOTION

  • Portfolios, online presence and creating your brand
  • The importance of community participation (physical interaction and virtual interaction)

PRICING YOUR TALENTS

  • Starting out, then slowly raising the bar
  • How to create a strong cover letter and resume that highlights your value
  • The psychology of salary negotiation, and how to make sure you aren't taken advantage of.

THE BOTTOM LINE

  • What's important to you?
  • How to achieve your long term goals.
  • The importance of continued critical analysis of yourself and your peers

And much more...

As seen in An Insiders Guide For Students, Eliott once again teaches by example, and showcase his own success and failures as case studies so that you can learn from his mistakes and benefit from his successes.

Condition & Attributes

Fine

Publishing Information

Culver City, CA
Design Studio Press
2017
1st
978-1624650369

Physical Description

8.5 inches
11 inches
124 pages
color illustrations
Softcover
wraps
English

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